An automatic dungeon crawler for players who love the old-school aesthetic and hardcore modern roguelites, but don’t want to wrestle with the UI of classic roguelikes.

Your only job is to build a party of heroes in the shop. They’ll handle the fighting themselves!

How it plays

1. SHOP - recruit units, level them with duplicates, equip artifacts, chase trait synergies. (Or hit *Quick Start* on day one and dive straight in.)

2. DELVE - send the party in. It auto-clears rooms and descends. Deeper = more gold. A wipe is a knock-out, not permadeath - the party returns next day.

3. BEAT THE CLOCK - three bosses, three deadlines. Keep up or it's over.

Published 5 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSadCrawler
GenreRole Playing
Tagsascii, Auto Battler, Dungeon Crawler, Fantasy, Idle, Roguelike, Roguelite
AI DisclosureAI Assisted, Code

Download

Download
auto-rogue-win64.zip 6.1 MB

Comments

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(+1)

Its fun! Really reminds me of clickpocalypse 2 but combined with auto chess. Was hoping to collect all rares to activate all the trait synergies but party size is too small for that :( Stopped at level 52 when I happened upon an 8th rare in the shop.

Archmage and Aegis paladin paired with lifesteal/regen was such a good combo. Insane DPS and survivability even when the rest of the party was wiped.

Thank you!

These are basically the main references. I played Clickpocalypse a very long time ago, but I really liked its vibe - watching heroes clear a dungeon on their own, and making some management decisions. At the same time, I don’t really like classic idlers: I love roguelikes, I need challenge in a game.

ASCII graphics seemed like a way to attract the right kind of audience - people who would understand that this isn’t just about dopamine, but also has a bit of hardcore in it. I’m still not fully sure if that idea really works, though.

(+1)

I like the concept here, but it would be great if you could make them path together instead of separating. Runs are completely negated by party members splitting up and destroying your gains on the last available run before the counter drops (or just remove the counter all together so RNG isn't a factor towards players that have played and optimized correctly)

Thanks! I felt like the party sometimes “scattering” into different rooms added a bit of life to the game - like the characters “didn’t agree on the plan,” lol. But yeah, it’s probably more of an annoying situation than a funny one

(+2)

Nice game. Having healers and upgrading units is a must to beat the first boss. Adding different class/level skills that the player can use would make it more interesting. The autoexplore aspect means weaker healers usually run ahead of stronger tanks and die when entering new rooms. Overall, very cool with plenty of room to grow.

Tottaly agree, thanks

Hi! This is my first time publishing something on itch, and I honestly have no idea if anyone can even see my game page.

If you somehow wandered in here, just leave an "@" comment - that way I’ll know that someone actually saw the page

Deleted 5 days ago

@SadCrawler !!!

I see you, witch! Thanks =)